If you're already dominating the table, he can quest for two lore (three with Mirabel)
Each character has a Strength value (how much damage they do in challenges), a Willpower value (how much damage they can take before being discarded), and a Lore value (how many points they give you when they quest)
It's not quite the infamous Ruby Amethyst Bounce deck, of course
Heres how Id rate the 10 to start: Tier 1 Archetypes (best decks) UR Big Spells BG Graveyard/Midrange Tier 2 Archetypes (good) Tier 3 Archetypes (decent) UB Control/Good Stuff GW Go Wide/Midrange BR Wizards/Bleeder RG Landfall/Stompy The main delineation between these archetypes is the level of synergy and support they have
Its Feed the Poor ability lets you potentially draw a card once Robin Hood is played, and 'Good Shot' gives the card Evasive - but only during your turn
7 Beast: Tragic Hero 173/204, Steel Beast: Tragic Hero is a Disney Lorcana: Rise of the Floodborn draw card, allowing for an extra draw for any turn that it starts undamaged