This two-drop 0/1 flying Bird Pirate cannot block, and then when you deal combat damage to a foe with a Pirate, you explore here once for all of the damage dealt, and then that's just once per combat step unless you have one with double strike or at least two dorks one with first strike and one without
Second, R&D needs to properly figure out how many cards a mechanic can fill, and then evolve the mechanic only to the point necessary
Silklash Spider is one of the best answers you can have without playing the flying game yourself
The planar deck is shuffled as well and placed in the middle of the table (or somewhere where all players easily can see the cards)
In a game with shared life totals (such as a game of Commander Archenemy), effects that reference a player's life total use the team's shared life total
Otherwise, put one of them into your hand