The beautiful (and ugly) thing about 2011 is that there isn't much comeback potential or flexibility, so a lot of these decks CAN win games by taking a huge lead, but they are much less good than the archetypes that solidified near the end of the format
C Common Floowandereeze and the Dreaming Town X TRAP During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster
The manabase looks strong already, so I dont feel the need to max on multicolor lands
The arms resemble those of "Dark Rebellion Xyz Dragon", but with larger scythe-shaped wrist blades and are comparatively smaller than the rest of the body
Being able to draw cards, especially when you are Hellbent (zero cards in hand) is very important
Graded Population Report: Palafin #225 Visualize the distrbution of grades in the chart