It introduced the concept of Link Arrows and the benefits of putting monsters wherever this card points to
It has the Adroit Wisdom support skill, which increases its Intelligence by 15% when in battle
Timmy's question when first looking at a card is "Would I like to play with this?" The overlap between these two approaches is that neither prioritizes the power level of the card
The Goose Mother needs to be supported with a ton of mana and ways to double up your tokens
Luckily, Master Duel has its own built-in tutorial system found in the solo mode
It stops an attacker, it removes a blocker, it can protect your stuff from a Wrath, yours or theirs, you can kill tokens, you can re-trigger etb effects or you can just say "nothing will be killing my Kaya this turn"