The faster you are (literally, your speed), the more cards you draw and the more life you lose at the end of your turn
Design[edit] The main seven Main Deck "Mekk-Knight" monsters take the form of robotic humanoid beings
Much like adventure, youll see the creatures with prepare also have a small box out that is another spell (theres some iconic ones in here)
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Zoroark ex SIR #143 ($42.97) Dark ex (270 HP, Night Daze) 5% appreciation
this will often be used for two things, number one, getting spectralsword into the graveyard to plan for the destruction of the monsters on your field, or to get another shiranui monster into the graveyard to either go with a copy of spectralsword already there or to fuel the effect of a card like Shiranui Squiresaga Weaknesses This deck has many glaring weaknesses, 1.Number one, floodgates really dont pair well with this deck, a card like necrovalley can entirely destroy the combo you have planned 2.This archetype is power crept a lot, there are just to many common decks that can out play your combos before you have a chance to win 3.This deck has little to to protection for your cards, while you can use destroyed monsters to continue plays, if that doesnt work you will need the luck of the millennium puzzle