With sharp, decisive moves befitting a veteran Plumecreed soldier, Zinnia led a dazzling rescue effort to move animalfolk living in a border village out of harm's way, distracting the Storm Hawk and outracing it
It exists in a very similar space to Blasting Station, but this red enchantment ultimately got the higher slot because the potential of multiple activations in a turn just nudged out the colorless utility of the former
An uninkable 6 cost, she comes into play with just 3 Strength and 3 Willpower
With Righteous Valkyrie out, you can play this to get five life straight away, and then another four on your end step when the Harbinger makes an Angel token
Then on your end step you untap anything you control with a counter on it, so that's a good reason to toss it on your stuff or other counters too like +1/+1 counters
I pulled two in my first sealed pool and immediately committed to Dimir