They are not your haymakers or the main focus of the deck
It grants our creatures haste, and gives us a way to get a token into play should we need one
As a simple example, until someone finds a checklist or similar for Ice Age development, I cannot be fully sure that a Sphere of Annihilation version wasn't playtested for Ice Age in 1992, and my collection of pre-Alpha Orbs may well be incomplete without me knowing it
GR Pummeler has been floating in the second tier of the format, so the fact that a Hall of Famer like Huey Jensen decided to play it for the Pro Tour is a big vote of confidence for the archetype
DH: In exploratory design, before getting too deep into deckbuilding and card design, we brainstormed what games offered the most for what gameplay we wanted with the decks as well as being the more commonly known storylines among the audience
There's plenty of ways to enjoy this set, with events in the US, Japan, and beyond