Its a little slow to get started, but once this decks gameplan gets going, its extremely difficult to keep up with
Glacial Chasm Glacial Chasm exists in a similar space to Solitary Confinement as you need to circumvent the downside, but the cumulative upkeep costs a much smaller price to pay, especially considering all the ways you can play lands from your graveyard
This observation is extremely necessary to differentiate Fourth Edition from Fifth Edition, which will appear in 1997
The cards mostly played for its front half, but the Factorys a clever way to circumvent decayed on the Zombie tokens when its time to get into the red zone
Omnaths color pie is highly versatile, which opens up lots of doors for deckbuilding, but I prefer to focus on ramp and control in this case
On its early turns, it doesn't seem to achieve much - play a land, fetch a land, create a puny plant token