Fortune Lady (IRL) already has trouble putting out a Synchro first turn: Combo Piece #1: 9 of 36 cards: Light x3, Past x3, Fortune Vision x3 Combo Piece #2: 6/5 of 36 cards: Fortune Lady Calling x3, Fortune Vision x3 (which is why One for One is a staple.) 2
Of course you can also just run Mari in the command zone, which is honestly a lot more interesting to me
If you already have a Card Game ID from another method, you can link to your existing ID
But what IS a big deal are all the new tokens
If you do, draw four cards
For the second line of text, look out, the permanent pump and group slug action are already really solid effects that give your games inertia (as in lead to you winning or at least making an impact)