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(Blue-White-Red) Mutant Menace (Black-Green-Blue) Each box has a complete Commander deck that is ready to play: 2 Traditional foil new-to- Magic legendary creature cards, either of which can serve as the deck's commander 98 Non-foil cards, with each deck featuring new-to- Magic cards: Scrappy Survivors: 38 new-to- Magic cards Hail, Caesar: 37 new-to- Magic cards Mutant Menace: 41 new-to- Magic cards Science!: 38 new-to- Magic cards 1 Foil-etched display commander (a thick cardstock copy of the face commander card with foil etched into the card's border and art
Lands : Between 18-20, and that depends if youre playing mono-color or splashing a second color
The bottom line is that while fetches are often obstructively expensive, they allow for much more diverse metagames and encourage more brewing
Beyond self-enabling, that mill is the best part of Thieves Guild Enforcer, the perfect counter to the topdeck tutor cycle that sees play in nearly every deck with access to them: Try this one weird Rogue
Illustrated by Jason Rainville Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Comp