As X's last ability resolves, with one exception: you can't play a land this way unless it's your turn and you haven't yet played a land that turn
I've long been a fan of Tombstone Stairwell, and in the right deck that old enchantment can quickly kill the table with Mirkwood Bats on the field
5 Assess condition Examine the card under good lighting and check for white edges on the corners, surface scratches, indentations, and whether the artwork is properly centered
This goes so well with +1/+1 and -1/-1 counters, planeswalkers, artifact charge counters, infect/poison the list continues
Both of them do a good job of showing up the expansions new mechanics and key features, and after playing them I dont think a third one would have been necessary, especially because it would have just been another Ruby/Emerald like last time
It is worth noting that using tactics with special conditions does not give a 100% result