Yan and Lily however can really catch you with your pants down and lead to an upset loss
I actually really like this because while it is strong, it is fair and conditional to it
however, once you get a taste of one Southern Island card, you will want to go find the rest
It's strikingly similar to Mischievous Mystic, but tokens that sac for mana are much more useful in environments like Commander
The other thing the rules book simply doesn't address with any deal of accuracy is timing, and for a card game, that's almost criminal
That said, it's clear what this card is for - enabling land strategies that want specific cards on the battlefield but can't fetch them in more traditional ways, such as through actual fetchlands