I have seen it played in Naya and Jund type decks but I am not a huge fan of that, if you can't cast it on turn three or when you have three mana the gang starts to look a lot worse
No one on Thunder Junction is quite who they seem to be
As a brief mathematical aside (feel free to check my work, Quandrix nerds), here is a short comparison of non-generic/staple overlaps with the appropriate predecessor across each Secrets of Strixhaven Commander deck, not counting Sol Ring or Arcane Signet nor generic/staple lands: 7 cards from Silverquill Influence overlap with Silverquill Statement 10 cards in Witherbloom Pestilence to Witherbloom Witchcraft 10 cards in Prismari Artistry to Prismari Performance 5 cards in Lorehold Spirit to Lorehold Legacies 9 cards in Quandrix Unlimited to Quantum Quandrix Seeing the data laid out as such, it's hard to justify my vibes-based analysis as anything more than a poorly calibrated vibes antenna
If a creature you control with trample is unblocked, the full amount of combat damage it deals to the defending player is counted by Quartzwood Crasher's last ability
A DRAGONS HOARD OF TARKIR TREASURESEach deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border Tarkir: Dragonstorm cards
Conceding is treated as a loss, so if player A concedes, you win