Blast off to distant planets, wield dazzling magic...and maybe even wage a war with alien factions
It has the following text: If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead
The dream is playing this on turn 2 as a Rampant Growth effect, and that will come up occasionally, but as the Nurturing Pixie decks have shown us, just being able to bounce a creature back to your hand to reset an Enters ability can be good enough
Players can cast Brainstorm to draw three cards, then put two cards from their hand on top of their library
That makes Heroic Intervention effects more reliable, but this is card advantage and in Red
I'd wager that having Ultimecia, Temporal ThreatUltimecia, Temporal Threat, Displacer KittenDisplacer Kitten, and Verity CircleVerity Circle on your board simultaneously will allow you to run away with any game easily