Tambin se inlcuyen nuevos monstruos guerreros fciles de invocar que ayudarn a traer a los dragones de alto nivel al juego
destroy it
Most of the time, going 1st was a guaranteed win---many decks just can't win through Ensemblue, Dweller, Lancea, Och/Bethor, I:P/Goddess/Unicorn
Monster 3 cards Maxx "C 3 cards Ash Blossom & Joyous Spring 3 cards - Princess Flash Sword - Rei 1 card Roze, Princess of the Sword 1 Jowgen the Spiritualist 2 Spellbook Magician of Prophecy 3 cards Pillar of the Future - Kianos Spellbook Magician of Prophecy 3 Spellbooks - Linkage 1 copy Harpie's Feather Duster 1 card Flash Sword Technique - After Burner 1 Reinforcements 3 cards - Widow Anchor 1 Reinforcements - Shark Cannon 1 Reinforcements - Hornet Bit 2 copies Flashblade Machine-Multi Roll 2 copies Sky Striker Mobilize - Engage
Going second: The same as going first, with the added advantage of being able to protect your Monsters with a milled copy of Loading
This, I felt, was the key point in the successful mashup of the two archetypes