By the time the counters become relevant, you'll likely already be far ahead in the game
The decks are ready to play right out of the box and are easily some of the best Commander pre-cons ever designed
To help you avoid the same early misconceptions I had, lets dive into what aggro decks really are, how to play them effectively, and the key elements you need to consider to make your aggro decks work
For such a simple mechanic, plot gives players tons of flexibility and decision-making opportunities, which can work in their favor, or backfire completely
Instead, Im going to gradually add more colors, starting with two color builds
There are silly cards, illegal cards, and competitive cards that can fit any play style or group