Many names of spells, effects, and items come straight out of a Dungeons Masters Guide or Players Handbook: Lightning Bolt Crystal Ball Fireball Phantasmal Forces Clone Invisibility Fabricate Ball Lightning Erase Fear Misdirection Jump Simulacrum Sleep Web Sunstone Shatter Visions Wall of Fire Wall of Stone Wall of Ice Wall of Sand Wall of Bone Pyrotechnics Ice Storm Reincarnate Descent into Madness Dehydration Brand Chain Lightning Entomb Dominate Animate Dead Teleport Resurrection Raise Dead And then you have similar effects like Phantasmal Terrain instead of Hallucinatory Terrain or Phantasmal Mount vs Phantom Steed, Fly vs Flight, etc
Overlord of the Mistmoors Big, evasive, and hard to deal with, Overlord of the Mistmoors gives you a ton of value right away
Whenever a creature that your opponent controls dies, this card exiles it and puts a +1/+1 counter on each Vampire you control
Not to be left out, black's Obsessive Pursuit trades quest counters for clue tokens and is a solid card in it's own right
Plasma Caster Plasma Caster is nice with Chthonian Nightmare, especially, but its a nice way to mess with blocker math, and Ive found players are really pretty scared of blocking creatures packing this equipment, so have at it
Luckily, if youre running Green and White, Aura Shards lets all of your creatures pop one artifact or enchantment when they enter play, for just 1GW