Sky Striker decks only use a few Main Deck Monsters, no more than three (and oftentimes less than that), they can play a full house of Hand Traps on top of their powerful Spell cards
7 Soulburner Structure Deck This deck contains all of the Salamangreat cards needed to play the archetype
It also becomes the same Level as the added monster to facilitate Xyz plays
There's just so much going on at one time in these duels that it's maddening to keep up with, as monsters are summoned, spells are cast and traps are set then fusion monsters show up, but are countered by synchro monsters (which are different than fusions, of course) and so on and so forth until you're just left with a headache
We are in the early Metagame Layers for Ryzeal and would have to see how the metagame would eventually settle on which tech cards to play against them
Synchro Monsters are stored in your extra deck, so you wont pull them from your standard deck during the draw phase