There is a clear order to the construction of this deck, and while thats occasionally hindered by card draw, you can immediately see the logic in your hand, and understand which cards should be played first, to take advantage of any possible counter placement and proliferate mechanics
Burn Ojer Axonil, Deepest Might Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead
The Drum, Mining Facility Plane Earth Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn
Cards like Living End and Hypergenesis are key components of specific deck archetypes, allowing for overwhelming board states and quick wins
Is the Pauper list eligible as well
BT9-106 Metal Impulse BT9-107 Eye of the Gorgon BT9-108 X Antibody BT9-109 X Program BT9-110 No more Digimon here, but don't worrythere's plenty more to discover!