The real power comes from Aether Vial, a staple of competitive Merfolk lists, getting it into play for 0 mana
Theres a significant artifact theme among these cards and theyre dissonant enough from the main set that I wanted to highlight them separately the way that I did with The Jurassic World Collection
I think this pairs best with partner commanders that either add card advantage (Tymna the Weaver) or access to colors with ramp (Jeska, Thrice Reborn or Reyhan, Last of the Abzan)
I believe the number one reason is the games evolution
In my case, I'll be seizing the opportunity to acquire as many fetches as possible, along with some of the Titans
If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type