Ive included other, more mundane mana ramp cards too: Even though many of our Druids already tap for mana, I do like having Cryptolith Rite here to ensure that all of them can tap for any color mana we might need
You can take the expensive spell approach where you're hoping to cascade high mana value spells into other expensive spells
Undead Alchemist: Im trying to focus more on going tall than going wide, but as a blue card that makes zombie tokens, this is hard to resist
I cant find him anywhere have to defeat 3 of his pupils and cant find the last one plus the grass club leader is always gone
The rest of the deck is rounded out with low cmc generic options like good ramp (Sol Ring), spot removal (Swords to Plowshares), board wipes (Cleansing Nova), and protection (Boros Charm)
For many players like me, though, building a Commander deck from scratch is a big part of the fun, so Im here today to recommend five great commanders for new Magic players to build decks around