The only downside is that you can only Summon Light Monsters for the rest of the turn, but thats a restriction that you can easily work around if youre building the deck around this archetype
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Since Dark Time Wizard is a Quick-Play Spell, this can be done on either players turn, so if youre in a bad situation, you might as well go for broke
Some versions rely heavily on Skill Drain, pairing it with Toon Goblin Attack Force and his non-toon cousin
They also offer price comparisons and track the market value of cards, helping you make informed decisions when building your deck on a budget
The play options can go from there, with certain Superheavy Samurai monsters like Wagon, Soulhorns and Soulpiercer all having attach effects and tribute effects that can help fetch and summon more monsters including Baronne and the fearsome Superheavy Samurai Brave Masurawo, alongside the deck utilising Synchro and Link summoning mechanics and you have yourself a very complex series of mechanics