I definitely expect to see this card quite often, because its consistent enough to pull its weight despite the mana cost
By playing enough of both, you'll be passively gaining lore, draining your opponent, and have a board state that will be very tricky for your opponent to unpick in time
You can sacrifice another creature to put a +1/+1 counter on it, and you can drain people of some life when your bigger stuff dies
Haste enablers are staples, and the Heat Shimmer effect has way more impactful targets
Sokratic Dialogue - : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage
If your opponent is weakened and plays a [Blocker] to defend, try using "OP12-077 The 'Extinguishes All Sound Created by Your Influence' Technique"