The Falcon, Airship Restored The Falcon, Airship Restored offers a reanimation spell attached to a vehicle
Now, Whos Ready for Some Belly Rubs
More land drops = more landfall triggers from cards like Lotus Cobra, Felidar Retreat, and Scute Swarm
Association with Rarity Here are effects that don't tend to start until rare: Alternative win conditions Copying permanents Counter doubling Damage doubling Extra combat steps "Lobotomy" (removing all of one card from the game) "Maro" ability (power/toughness equal to hand size) Mass creature destruction "Meddling" (name a spell that then can't be played) Massive token creation Permanent control change Playing cards off top of library Spell copying Spell redirection Tutoring creature from library onto the battlefield Mythic Rare Complexity We allow advanced board complexity at mythic rare, but actually require lower comprehension complexity at mythic rare than we do at rare because we want players to understand what the mythic rares do
This gives you a lot of flexibility in combat to get in safe damage, take out planeswalkers all while putting up a suitable defense
If a player grows tired of Zurgo or even the back-up commander Neriv, Crackling VanguardNeriv, Crackling Vanguard, the deck offers a lot of highly functional cards for other decks that share colors