(I couldnt stop thinking of the distinctly un-Disney image of Tigger being melted into a pot of steaming ink, Roger Rabbit-style.) Another key difference - and one that feels decidedly Disney - is that players arent competing to grind their opponent into the floor by chopping away at life points with attacks
Some characters, like Yshtola, have such deep character development throughout portions of their game
Playing this Jumpstart format is a great way to try combinations of mechanics and ensure everything plays nicely together, even if the set isn't ready to draft
Choco-Comet is a great way to close the gaps in life totals (if not outright win the game) while leaving behind a token, something similar cards don't do
He costs five to play but can be shifted in for only three ink
Rapunzel, Gifted with Healing features the long-haired heroine herself on an Amber-ink hero princess card requiring four ink to play