They can move between zones just like any other card and continue to exist for the duration of the game
Its also a ramp deck so Wake and Memorial fit in really well
We really saw how much people loved Ultimate MastersAs we went out and talked to people and were working on designing this set, Ultimate Masters was as like, Hey, this was a great Masters set. All right, lets use that and take those learnings and make sure to keep all of the goodness of Ultimate Masters and then add on the fun theme of double. No Fetch Lands in Double Masters When Wizards revealed Secret Lair: Ultimate Edition earlier this year, which contained reprints of the five enemy fetch lands, they said that there will be another way to pick up some stylized versions of fetch lands later this year that will also be in your local game store. Double Masters, however, will not be that way

Sure, copying spells isn't exactly brand-new tech, but getting copies of creature spells on the stack is relatively newer space, and the fact that Volo has a built-in "drawback" to achieve that - you have to spread your creature types around to get the value - pushes deck-building away from the usual suite of 40 value staples and forces deck-builders to go a little deeper into the tank
Carnifex Demon Heres Carnifex Demon, a card that doesnt need any help to be good
Since there are only a handful of conspire cards, you can use Rassilon, the War President or Wort, the Raidmother to give conspire to your other cards, which you can use to build a whole deck around