Vanilla creatures often aren't played in the 99 of a deck, let alone as its commander
Escarpment Fortress | Illustration by Vaigintas Pakenis The number to the right of the / in the lower-right is a creature's toughness and represents how much damage that creature can take before it dies (if it hits 0 or less)
Esper Sentinel pips both Archivist of Oghma and Deep Gnome Terramancer to a spot on this list, and its because the latter two cards both require opponents making deckbuilding decisions we cant control
Ive changed it so Thornbite Staff equips not to Marrow-Gnawer but to something else, buying us a turn to stop a combo in each scenario
Manufacturer Wizards of the Coast Revised set includes 121 rare, 95 uncommon, 75 common, and 15 land cards
The main way to lose initiative is to take combat damage from an opposing creature, which in turn grants the initiative to the attacking player