The initial Destiny HERO Adventurer Phantom Knights build revolved around bringing out Destiny HERO Destroyer Phoenix Enforcer and Number F0: Utopic Draco Future as the main threats, but opponents started running Super Polymerization with Gilti-Gearfried the Magical Steel Knight as a counter
Joeys deck got a bit of a bigger revamp in Streets of Battle City putting more of the focus on Warrior-type monsters which is why Im not complaining about him
This is also a deck that runs very few monsters, thanks to many Sky Striker spell cards having effects or secondary effects that rely on having no monsters in the Main Monster Zones or having three or more Spell Cards in your graveyard
Admittedly, these Egyptian God cards wont help you out too much in the heat of the duel: these arent even the game-legal versions of the monsters and are merely reprints of the symbolic originals most closely linked to the cards seen in the original anime
[hr] Some of you might recognize the first three cards from my 100 Single Card Challenge, but I have gone over them and polished them up a bit
Rescue-ACE also has a powerful boss monster that is surprisingly easy to summon to the field and has an awesome Special Effect to counter any situation you may face