You can even put Wall of Frost into play tapped and attacking since it gets around defender, too
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Disenchant is a versatile card that can fit well in a variety of white-based decks, especially those that need to deal with artifacts or enchantments
otherwise you might stay behind your opponent
Still a great setup play, especially with an Urborg, Tomb of Yawgmoth somewhere on the battlefield, but not one Id rely on in an emergency
The list also gets Maze's End as a slow but inevitable alternate win condition thats pretty hard to interact with unless your opponents run Strip Mine or similar effects