The deck features enter the battlefield triggers including graveyard hate (Angel of Finality), Bolster (Anafenza), artifact/enchantment removal (Angel of the Ruins), creature tokens (Blade Splicer, Emeria Angel, Regal Caracal), flicker (Charming Prince, Restoration Angel, Flickerwisp), reanimate (Emeria Shepherd, Karmic Guide, Sun Titan), venture (Nadaar, Radiant Solar), fetch (Solemn Simulacrum, Ambitious Farmhand), creature removal, life gain, and much much more
[casthaven]Entreat the Angels[/casthaven]
Rather than talk about specific cards I am just going to list the good and appropriate stuff for each of the three options and talk about what that colour does for the archetype
One is as though nothing is a miracle
Dark Impostor Dark Impostor exiles creatures and steals their activated abilities
It's also just strong for the attacking and blocking with the reach of your dork